Modern Console Dragon Ball Games

This section will cover every DragonBall game on the 3 modern video game consoles: the Nintendo Wii, Sony Playstation 3, and Microsoft Xbox 360.

- Dragonball Z: Budokai Tenkaichi 2
- Dragonball Z: Budokai Tenkaichi 3
- DragonBall: Revenge of King Piccolo

Xbox 360 / Playstation 3:
- Dragonball Z: Burst Limit
- DragonBall Raging Blast
- DragonBall Raging Blast 2

Listed in order of North American release date. Metacritic scores are provided below the title, platform, genre, and release date for each game so you can click the link to read many professional and amateur reviews on the game. Click the image to the right of each game to enlarge its box art.

Dragonball Z: Budokai Tenkaichi 2 (Nintendo Wii) / Fighting / November 19th, 2006
Metacritic: 72/100 (Mixed or average reviews)
A port of the Playstation 2 game of the same name. The major difference is the Wii motion controls, although you can use a traditional GameCube controller as well.

The game follows the story of Dragonball Z, some of DragonBall, some of the anime movies, and Dragonball GT. The game originally featured 129 characters and 16 stages, but the Japanese and PAL Wii versions came with five additional characters and an extra stage as compensation for their late releases (all of the added characters reappear in Tenkaichi 3′s English version). Unlike its sequel, the Wii version of Tenkaichi 2 does not include Wi-Fi multi-player.

Dragonball Z: Budokai Tenkaichi 3 (Nintendo Wii) / Fighting / November 13th, 2007
Metacritic: 72/100 (Mixed or average reviews)
A port of the Playstation 2 game of the same name. The major differences are the Wii motion controls (again with the option of a traditional controller) and the online multi-player, which unfortunately is criticized for its lag.

Budokai Tenkaichi 3 features 161 characters, the largest character roster in any Dragon Ball Z game, as well as one of the largest rosters in any fighting game. Several new major features include: Battle Replay, night and day stages, and the Wii’s online mode. Battle Replay allows players to capture their favorite fights and save them to an SD card to view later on (this is exclusive to Wii). Night and day stages allow for more accurate battles in Dragon Ball History, as well as the ability to transform into a Great Ape by using the moon (although Saiyans such as Scouter Vegeta can still transform in the daytime via artificial moons). There are also several other time differences, such as dawn and afternoon. Not all stages provide different times. You can also change the aura of your character. The Wii version features online multiplayer, the first game in the series to have such a feature. Players can fight against anyone from around the globe with a ranking system showing the player’s current standing compared to anyone else who has played online. Other features in the game include more combo attacks or character specific combos, the Blast Combos, and the Z Burst Dash.

Dragonball Z: Burst Limit (PS3/360) / Fighting / June 11th, 2008
Metacritic: 72/100 (Mixed or average reviews)
The first Dragonball Z game for the HD consoles (PS3 and Xbox 360). It is, of course, a fighting game, and both versions are practically identical.

The game is very similar to the first Budokai game for the Playstation 2 (with HD graphics of course). The story mode is very bare-bones and only goes up to the Cell saga. The game’s combat presentation is displayed in a 2-D format. Players take control and battle one of the characters from the Dragon Ball Z TV series (but characters that appear after the Cell saga obviously aren’t in the game).

Players are also given the ability to partner with another character within the game. However, assisting characters do not fight, but instead provide various bonuses during the battle. A new attack ability is Aura Spark mode, in this mode players can utilize stronger attacks, but this will eventually drain the player’s ki gauge. Unlike previous games in the series, players are not given the ability to build their ki. Instead, the gauge refills over time. And taking the place of Skill Capsules are items called Drama Pieces. These appear in the form of in-game cut scenes that can affect the gameplay and overall outcome of the battle; such as the character receiving a Senzu Bean from their partner for health, the character’s defense or attack raised, or their partner jumping in to defend. Drama Pieces can only be activated when certain conditions are met.

The game sold very well, especially on PS3, and was generally well received by critics. It was even nominated for a Spike video game award for best fighting game, but lost to Soul Calibur 4. Its lack of innovation is sadly apparent, however.

DragonBall Raging Blast (PS3/360) / Fighting / November 10th, 2009
Metacritic: 57/100 (Mixed or average reviews)
After the success of Burst Limit, fans expected a sequel to that game, but instead were surprised when a brand new game called Raging Blast, a game with very different gameplay than Burst Limit, was announced instead (similar to the transition from the Budokai to Budokai Tenkaichi series).

Raging Blast is similar to Budokai Tenkaichi (just like how Burst Limit was similar to Budokai). There are some differences, but not always for the better (if the negative reviews are any indication). The game’s story mode, Dragon Battle Collection, allows players to play through the original events of the Dragon Ball story, but their actions in battle can change the story in many different ways. Over 100 “Battle Frames” can be selected at any time, regardless of chronological order to which they appear in the series. The story spans the Saiyan Saga up until the Kid Buu Saga. Battle Frames also include “what-if” scenarios that never occurred in the series. Players can practice and hone their skills in the “Dojo” or partake in the “Super Battle Trial” single-player modes. The online mode features a 16-player “Budokai Tournament,” single or team battle VS., and a spectator mode where players can rate the fighters they’re watching.

New combination moves can now be utilized, allowing two characters to launch special attacks. There are also brand new environmental features such as new advanced interactions with the grounds of the battlefield. Enhanced destructible features such as rocks, mountains, and even the ground below are now destructible. The ground can now split, shatter, or just be obliterated. Players can now also throw enemies into rocks or other environment features, causing the opponent to become trapped, defenseless, and unable to move. The capsule system from previous games also returned, allowing players to customize their characters.


DragonBall: Revenge of King Piccolo (Nintendo Wii) / Adventure / October 20th, 2009
Metacritic: 65/100 (Mixed or average reviews)
The only DragonBall (not DBZ) game on the modern video game consoles, and the only non-fighting game on the modern consoles (although it does have an optional versus mode that plays like a fighting game). Revenge of King Piccolo is indeed a fairly unique game for this generation.

Revenge of King Piccolo feels like the spiritual successor to Dragonball Advanced Adventure (for the Gameboy Advance) as the gameplay can be similar. It’s mostly a classic beat-em-up type of game, though there are adventure and light RPG elements to it. The story follows the Red Ribbon and Piccolo Daimoa sagas and includes music and voice-overs from the original TV series. The game features an unlockable “versus” mode and a shop where players can buy item power-ups for Goku using Zeni (the in-game currency). Players use the Wii Remote and Nunchuk to perform combos and various Ki attacks (like the Kame Hame Ha). Read our very own review for more information.


DragonBall Raging Blast 2 (PS3/360) / Fighting / November 2nd, 2010
Metacritic: 59/100 (Mixed or average reviews)
The sequel to the 2009 original. It includes a semi-rare anime OVA (short movie) entitled “Plan to Eradicate the Saiyans” as a bonus feature complete with enhanced HD animation and sound. This is the first time the 30-minute “episode” has been released in North America and Europe, however it’s not dubbed in English with the game.

In addition to the usual content you’d expect to be carried over from the first game, improvements have been made to the controls and camera, there are 90 playable characters this time around, new modes to play, additional environmental effects, and the game has characters that have never appeared before in a Dragonball Z video game or even the anime, such as Super Saiyan 3 Broly. The game is available now in Japan and North America for the HD gaming consoles.


For even more up-to-date coverage on every Dragon Ball video game, check out our Video Games news category.

Some of the above game information comes from researching online, while other information was written from personal experience. There are some external links within this page that we are not responsible for, however we do our best to ensure they are safe and reliable.